Stellaris utopian abundance. Updated for v3. Stellaris utopian abundance

 
 Updated for v3Stellaris utopian abundance In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris

Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. One potential idea I have is running fungoids with rapid breeders and intelligent with the plan to shift to budding late game. So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. Stellaris. 4 equality. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. 0. Many thanks mate my research per month just gone up from 1k to 2k after i switched up all my pops' living standard to utopian abundance lol. Utopia is the first major expansion for Stellaris. It also gives you access to Idealistic Foundation as a civic(+5% happy). This also happens in Thrall Worlds; toilers are considered negative jobs. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. 4 equality. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. Compare Utopian Abundance and shared burdon. shared burdens is the "transitional society" to it. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. Option to build habitats without voidborn. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. * It's basically a lategame flex for egalitarians. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Colonizing what he can get with okayish habitability. • 1 yr. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. It doesn't make any sense for ethic that heavily favour ruler strata. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. Social welfare also gives more happyness now and gives 0. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. Original Mod : Unlocked Utopian Abundance. Also, this prevents the ruining of buildings due to falling below the pop requirement. In unmodified Stellaris, there was no formula, only choas. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. 1125 extra consumer goods. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. . Paradox / Steam. Planet 3. Utopian abundance is useful for the "happiness economy". I have 32 pops, and each one has 5 political power according to the tooltip. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. They don't. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion), high trade value (implications for geographic. 2% job output and trade value. You'd want it for Utopian Abundance anyway. The practical answer is that this is Trot, who insists on playing Egalitarian with Utopian Abundance with pretty much every empire he plays, because he's not comfortable playing outside of it really likes roleplaying idealized Egalitarian, but wants to play with the other mechanics without having to give up Utopian Abundance. Stellaris Except That We Break The Game With Utopian Abu…Stellaris Except That We Break The Game With Utopian Abundance - YouTube. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. It is great, but only in later stages when you have a great deal of consumer goods income. Stellaris: Suggestions. Far less useful than Academic Priv. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. ago. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. There is a -25% happiness. Higher happiness attracts more immigrants. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. . That's not really compatible with Utopian abundance. he has the least amount of system than the rest of the players but hes overall power is top tier. All tiers have the same high upkeep, high trade value. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. Jump to latest Follow Reply. The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. This effect would also buff unemployed science and unity production. Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. A technician with base 8 output will go from 0. It should have been an evolved and extreme form of social stratification. . Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. Ideology wars work like any other. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. So I'm wondering if anyone has done it, I probably need to go ringworld or relic origin. 8. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. Communal Housing: Nobody uses housing buildings. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less. 57 to 10. Zakalwen • 3 yr. Toggle signature. Actually, thinking about all the 'Utopian Abundance' civilizations in fiction, like the Culture or the United Federation of Planets, I think I gotta disagree from an RP perspective. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Rhoderick. Change all species living standards to utopian abundance. This is correct, Utopian Abundance unemployment is not considered a job so it doesn't benefit from bonuses that increase resource output from jobs. Stellaris. I. No research/unity buildings. Stellaris Toxoids will be released tomorrow, but today we will dive into the new origin, Knights of the Toxic God, and try to find our god! Join me live as w. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. 66 workers to have the same impact on approval rating as the rulers do. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. Hive minds, only organic ones through. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. There is. You are now the ultimate free society of happy people. Chemical bliss is + %40 happiness. 8% + 3% or 4. 70. * Civic Engagement adds new events and situations that tie into your empire's civics. I think it's important to point out that the result of an Ideology war is very different from a normal claim war. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Because I can't understand why I would want that. Utopian Abundance is poorly named. Consumer goods did not matter, as you had no admin jobs or research jobs that relied on them. Remember to manually set the living standards for all species if you use Assimilation default citizenship. 3 CG each. ). For High Priests, their unity and science output would benefit,. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. Sure worker class get more goods. I don't think you'd pick it even as authoritarian. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. See moreUtopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap. . It should have an effect stronger than decadent in that respects, as it is. After these changes, Utopian Abundance should be at the top of the charts, followed by Shared Burdens. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. I got the grunur and at first I was like that sucks. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. @greaseHole, I've not updated this since May, of course. Sure, I would join as a collab. I prefer utopian. Having a slightly weaker utopian abundance in exchange for a 60% reduction in base CG upkeep on pops is a good deal. Slavers will want stratified economy. Stability can be easily kept at 100% with crime lords deal, martial law, empire traits/civics & x4-5 fortresses. Me. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Utopian Abundance 20 happiness = 7. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. No research/unity buildings. Utopian Abundance, +20% happiness across the board, 1 consumer good use, all pops have perfectly equal political power; Chemical Bliss, +40% happiness across the board, 1. So that's two points. I don't think buffing utopian abundance to grant higher happiness effects than pleasure seekers, when utopian abundance costs much more, is power creep. 4 Upkeep +5% Happiness;. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. pro. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. 5 patch (aka Banks ). While social welfare does not demand egalitarian you also stand for equality. This build explodes through the tradition trees while still having lots of energy. 5, 0. Stellaris is a mix of a game you should try to win, and a roleplay you should try to play according to how you envision your empire. I'd like to put utopian abundance on rogue servitors. May those who yearn for socialism get what they want, and no one else. Education and healthcare would be provided to everyone for free. After all, a happy slave is less likely to want to overturn the system. they reduce stability, only problem is stability way too easy to keep at 100% = no rioting. Reply No-Tie-4819 Fanatic Materialist •. Consequently, it has shades of American-style governance (democratic or oligarchic authority, meritocratic elements, opposing resettlement and slavery, etc. Stellaris. Who give only happiness. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. Utopian abundance (Egalitarian) is +%20 happiness. How do you think is life on an Utopian Abundance xenophilic empire? Like, I do get a bit of flavor from the in-game text, but how exactly do you picture life inside an empire like that? Like in-daily life? Like in the Culture? Or more like a very perfectioned communist state? Or more like a very subsidised megastate that somehow is uncorruptible?Stellaris Nexus Stellaris Nexus is a simultaneous turn-based multiplayer 4X game offering the full spectrum of a thrilling, strategic 4X experience. Go to Stellaris r/Stellaris. Decadence 20 happiness = 7. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. And even "Social Welfare" offers only slightly weaker bonuses for. It is developed by Paradox Development Studio and published by Paradox Interactive. Shared Burden and Utopian Abundance unemployed pop production should be swapped. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. If you don't have a dedicated Forge world build a alloy foundry in capital. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. Naposledy upravil Apeironic_Entelechy; 22. Minerals went from 15. Stellaris. The achievement simply says to have 500 pops living under Utopian conditions, and that you need to be Egalitarian. The expansion was accompanied by the free 1. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. Habitability penalties are pretty neglegible. In Stellaris, when already an Overlord and not making you own base resources anyway, a -15% cut to something you are not producing is pretty minor and all you want is +20% political power to become the Galactic Emperor/Custodian. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. Utopian Abundance is always better assuming that CG are not a factor. Especially for Fanatic Pacifist. I'm laughing maniacally at the popgrowth potential. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. One is Stellaris, and the other is Hearts of Iron 4, where they have introduced a Trotsky path that restores soviet democracy and gives all. With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. Let's look at the second resolution group. but they instead did. I can't prescribe that now, so you'll have to figure it out. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. If going fanatic authoritarian, run slaver guilds and try. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. 1. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. It also features compatibility with Galactic Imperium Unification but it is not required. Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<. Go to Stellaris r/Stellaris. that I haven't tried half of the possibilities Stellaris presents. It also features compatibility with Galactic Imperium Unification but it is not required. This is pretty much the only viable tall strategy right now. 15 = Utopian Abundance. well like I said, it's a transitional society. Utopian abundance is a really bad living standard. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. In any case, this is one of those cases where the numbers are counter-intuitive. Now, as a planet can generally hold FAR more jobs than population, are these two living standards ever worth the. 9. ago. There's a couple edicts you can use to boost stability too, if needed. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Ironically, they'll be happier than the actual Fallen Empire hedonists, whom don't have a happiness boost. You'll also want to explore population controls, and the planetary decision that halts pop growth. If you're having to actually use these, you're doing something wrong. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. This will also enable high stability and high happiness. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in. )Glad you've asked everyone. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. It is a "pops live under Utopian Abundance, yet have positive. A page for describing Fridge: Stellaris. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. . There should be an option. Therefore PP being equal, +1 happiness = +0. This little mass products price does not make a difference. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. habitability affects happiness so that +5% habitability vapor. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. . 3 extra trade income. same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. United in tradition, Razians share a long history from which fables and parables can be drawn, and a course towards the future may be charted by looking at the past constellations of history. You could be perfectly capable of giving your pops utopian abundance, but after they're assimilated, their living standards usually drop to "decent. The Entertainer and Servant bonuses are irrelevant, what matters is Decadent Lifestyle living standard: 20% Happiness (= 12 Stability = +7. No consumer goods buildings. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Will only use if egalitarian. You can be swimming in unity and influence, and use all the. 8. So, it's actually a good combo with its merits. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. 6375 CG's and up 0. All of your research and unity comes from unempoyed pops, who do not receive any penalties. mainly clerks from either commercial zones or city-districts. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. Parody of a parody Introducing Parody². Shared Burdens the living standard: Half-assed Utopian Abundance. 70. Just wow. 824 energy from happiness/stability. Technically, you can have hedonists. Zakalwen • 3 yr. The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. Games like Stellaris are all about snowballing, and so generally the best bonuses are the ones that help you early. Egalitarian empires are gonna want to do Shared burdens, social welfare or utopian abundance. Decadent Lifestyle is superior to Utopian Abundance in almost every way. You'd be high all day and all your needs would be covered by the government. Rorschach Jan 2, 2019 @ 2:19am. 6 consumer goods per citizen. The biggest factors that can sway you from one. Utopian abundance (Egalitarian) is +%20 happiness. There is really no reason to make lower abundance if you can make higher. 4 trade. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. 5 patch (aka Banks ). This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. So is utopian abuncdance good now? Specially, does it match the tall. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. Egalitarian offers another hidden faction unity bonus, which is the Utopian Abundance living standard. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. Having unemployed is no longer really a thing you can do, so maybe they should get extra pop growth too. 2 beta patch does indeed fix the bug. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. < 1 2 > Showing 1 - 15 of 22 comments Sturm Krahe May 30, 2018 @ 6:00pm I found this very annoying too, but it's easy enough for you to change if you want to. utopian abundance is "full communism" which marx literally described as "superabundance". I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Ethics: egalitarian, militarist. One of my more enjoyable playthroughs as well. Also worker political power but if you have utopian abundance that doesn't matter. I prefer utopian. It is great, but only in later stages when you have a great deal of consumer goods income. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. It clearly isn't working as intended. Build commercial zone 1st turn off colonist jobs. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. Energy would come from trade value generated by pops. ago. Community Hub. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. it's more that utopian abundance doesn't really feel very utopian now that the job rework no longer allows for mass unemployment to be a thing under it. I love slowly exploring the galaxy, making friends with the space mega fauna, and uplifting primative species, all while my people enjoy a utopian abundance. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Utopian Abundance does indeed prevent these events. It may seem counterintuitive given that you will be struggling with Consumer Goods at the beginning, but the sooner you can get your pops on UA, the better, since faction unity is a function of living standards and if you can take advantage of. Because i clearly cant decipher what it meant to represent. The 'utopian abundance' living standards makes unemployed pops happy and productive. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. 6 consumer goods more. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. 1 Is that worth the extra 6 stability or 3. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. Either ethic can eventually become communist with Utopian Abundance, or choose not to and stay stratified. 1125 extra consumer goods. While this is extremely useful, it only kicks the can down the road since as population continues to climb you will eventually have a problem with insufficient housing. There should be an option. Stellaris > General Discussions > Topic Details. Deal with poachers encroaching on your nature preserves as an Environmentalist. Jewbacca1991 • 2 yr. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . I tend to take Egalitarian for the sake of Utopian Abundance(You will eventually want to pay the extra mineral cost of Social Welfare/Utopian Abundance in Consumer Goods to ramp up production of your other resources via Happiness). 02 growth per pop. This civic lets you have trade worlds instead of mining worlds.